How many cards you can play in Magic deck depends on the format. Información sobre tu dispositivo y conexión a Internet, incluida tu dirección IP, Actividad de navegación y búsqueda al utilizar sitios web y aplicaciones de Verizon Media. All trademarks are property of their respective owners in the US and other countries. You can find the rules for specific formats in the table bellow. You will start to muligan aggressively as you play more to ensure a smooth start. I've never run more than 23 lands, in the 20 years I've played MTG. On average you'll want 22-23 lands in any given deck, increased or decreased slightly based on your average cost of cards. So the question is how many land cards would i need in the deck since it is three colour deck. If you're running a mono color, 20~22 will do fine, maybe even less if the manacost of your cards are low. The only exceptions of this rule are the Basic Lands or if a card's text contradicts this rule (such as Relentless Rats). So a standard 60 card deck will have 40 cards and 20 land. If you run a mana intensive deck (like control) then go up to 26. So i'm building a 60 esper deck with the idea of casting [[shadowborn apostle]]s for free with [[edgewalker]] and then with the help of [[arcane adptation]] casting something like [[ulamog]] or [[blightsteel colossus]] for free. Your deck must have a minimum of 60 cards. ... Our Eldrazi deck is only one color, black, but we have cards that require colorless mana as well. Multicolored you should run like 10/8 of each color and fill the rest with "dual land" cards, also try to use cards that grab lands from your library (green decks have a lot of those). That being said, it also depends on the deck in question. So for a 60 card deck, 20 would be a good number to use. Para obtener más información sobre cómo utilizamos tu información, consulta nuestra Política de privacidad y la Política de cookies. Now, I haven't looked through all the cards on this version yet, but I imagine there are artifacts or creatures that provide mana, or sorcery/instant cards that allow for land searches. The more lands you use, the more likely you are to draw TOO MANY land cards. So in a 70 card deck, the land should be about 23-25. 24 land -1 for every special land (so 22 land and 2 gates for example). So i'm building a 60 esper deck with the idea of casting [[shadowborn apostle]]s for free with [[edgewalker]] and then with the help of [[arcane adptation]] casting something like [[ulamog]] or [[blightsteel colossus]] for free. Nosotros y nuestros socios almacenaremos y/o accederemos a la información de tu dispositivo mediante el uso de cookies y tecnologías similares, a fin de mostrar anuncios y contenido personalizados, evaluar anuncios y contenido, obtener datos sobre la audiencia y desarrollar el producto. If you are okay with it being suboptimal, I run a check and shock and 2-3 tap lands for aggro decks, check + 2 shocks + 6 tap lands for Niv control. Given a 60-card deck with a given number of lands, I started by determining the probability of keeping any opening hand with a certain number of cards and a certain number of lands. If you want to most competitive version of a deck: 0. certain decks require more land but most should only require 33%. If you have no clue what you are doing, go with 24 lands in your 60 card deck.There are many factors that can figure into adjusting your land ratio, but a common starting place is 24 lands. Depends on the deck. Para permitir a Verizon Media y a nuestros socios procesar tus datos personales, selecciona 'Acepto' o selecciona 'Gestionar ajustes' para obtener más información y para gestionar tus opciones, entre ellas, oponerte a que los socios procesen tus datos personales para sus propios intereses legítimos. The more lands you use, the more likely you are to draw TOO MANY land cards. There are many different Magic formats, but mostly the rule is 40 for Limited (Draft and Sealed) and 60 for Constructed . NOTE: This often depends on the format. If you take your 60-card deck and put each spell in a pile based on how much mana it costs, how many cards are in each pile? 24 is … Deck … You should also ensure that the number of lands is proportional to the number of cards of each colour if you are using multiple colours. certain decks require more land but most should only require 33%. +1 Remember it also takes time to learn a deck inside and out. if you play alot of expensive spells you might need 26 or more land. To be able to differentiate the probabilities of a 25/60 (lands/total cards), a 26/61 and a 26/60 deck would require playing a huge amount of games and be very precise keeping track of the lands … Depends on the deck. I have had decks that were 60 cards and only needed 15 lands (White weenie decks anyone). All rights reserved. In total, the total amount of lands in any particular deck can be anywhere from 18-26 lands, depending on how fast or slow it is. what is the magic number of lands for 60 cards, I use 20 lands and suffer a frequent mana problems, 21-23 for aggro decks, 24-26 for control decks, assuming this metagame behaves like an stadard one, but I on't know bec-FATAL ERROR, i usally go with 21-24 but 20 is also fine you just got ♥♥♥♥♥♥ by rngeesus. You will start to muligan aggressively as you play more to … Well, the usual number is 17 lands in a 40 card deck. Your deck may only contain 4 of any card. It depends on the kind of deck you are playing, some aggro decks can play mostly all the cards with 2/3 mana while some others need much more. Never go under 22 if you don't know what you're doing. Español - Latinoamérica (Spanish - Latin America). Test your deck with the lands you put in and see how well it plays. As a rule of thumb, you should have one third of the deck as land. If you are a beginner at magic you can run up to 26. Your deck must have a minimum of 60 cards. Play Correct Amount of Lands. The only exceptions of this rule are the Basic Lands or if a card's text contradicts this rule (such as Relentless Rats). that needs to get adjusted to match your mana needs. About putting one extra land card and playing a 61 card deck, I would say that this is almost never a good idea. 16 for sligh, 18-20 for most other monocolored fast decks such as white weenie, 21-24 for most other decks, 26 for monoblue control. If you play in other Formats, you will have to pay attention to the limited/forbidden cards. You will learn that some decks need 3 land in an opening hand, some can get by with only 2. a better rule of thumb for land is 40%, meaning 24 lands in a 60 card deck. if you play alot of cheap spells you can go down to 22 comfortably. If want chainwhirler and steel leaf in the same deck: all of them. If you play in other Formats, you will have to pay attention to the limited/forbidden cards. Yahoo forma parte de Verizon Media. (Slightly being at most 1-2 more or less). The usual rule of thumb is to have about 1/3 of your deck land. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Faster decks with cheap spells tend to use less lands while decks with a higher number of cards with 4-6 cost would use more. © Valve Corporation. You will learn that some decks need 3 land in an opening hand, some can get by with only 2. If you run a low curve (green agro with 1/2/3 mana cost creature) you can cut up to 22. Puedes cambiar tus opciones en cualquier momento visitando Tus controles de privacidad. The short answer is 24. 24 is classic land distribution for most deck. IF you need mana, I suggest using non-Land cards that provide mana. Personally i think that 33% should be lands so a 60 card deck would have 20 lands. That means lands represent 42.5% of your deck. +1 Remember it also takes time to learn a deck inside and out. At most I use 19-20 basic lands and maybe 3 non-basic lands. Deck … Going above 26 is dangerous too cause you'll have more chance to draw a land when you don't need it. Personally i think that 33% should be lands so a 60 card deck would have 20 lands. So the question is how many land cards would i need in the deck since it is three colour deck. The more lands you use, the more likely you are to draw TOO MANY land cards. The 33% should always put at least 2 lands in your hand and then draw a third one on your first or second draw. If you want to most competitive version of a deck: 0. So how many lands should you play in a Yorion draft deck? The 33% should always put at least 2 lands in your hand and then draw a third one on your first or second draw. Usually is 20 lands; 17-18 if you use a very quicly burn deck, but I don't know why in theese magic games you need 24 lands otherwise no mana.

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